Community
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Open Discord community ↗A LITTLE KNIGHT. A LONG WAY DOWN.
Hold to swing · Release to fall
100 stages · one touch
Saved on this device
My records stay on this device. Community results appear only when the records service is connected. Regional and friends rankings are not connected.
Preview build · no charges
Try each 50-stage campaign. Real purchases are not connected.
Each pack has its own progress, records and stage 1.
Already a member? Open the Kong Play Discord community. A public invite will be added when available.
Open Discord community ↗Records service is not connected. Nothing is sent.
No game login is required. Control optional measurement with the sharing setting above.
Guardian Hook Privacy Policy
Publisher: Kong Studios Inc. · Updated October 10, 2026
Guardian Hook does not require a game account. This policy covers the web game and Android Google Play release published by Kong Studios Inc. Contact: admin@kongstudios.net.
Stage progress, settings, best times and local records are stored on your device. Clearing app or browser data can remove these records. Offline Android test builds and the offline iOS TestFlight build do not send gameplay data to our collection service.
The public web game and enabled Google Play release send stage starts, completions, deaths and exits; play duration, hook count, failure reason, game version and distribution cohort. Random installation, session and attempt identifiers distinguish visits without a login. Our Cloudflare service stores hashed identifiers rather than names, email addresses, raw IP addresses or browser user-agent strings. Requests still pass through Cloudflare's infrastructure.
The Google Play release also uses Google Firebase Analytics and Crashlytics. When sharing is enabled, these services process app-instance or installation identifiers, app interactions, app/device/operating-system information, crash reports and diagnostic data. Analytics can derive approximate geographic information from network information. We do not request precise location, contacts, microphone, photos or an advertising identifier.
We use measurement to find crashes, understand which stages players reach, and improve level difficulty and app performance. Google Firebase and Cloudflare process information to provide analytics, diagnostics and infrastructure. The current release has no real-money purchases or live advertisements. Ad personalization is disabled.
Sharing is enabled by default in the measurement-enabled releases. In Settings, choose Pause sharing to stop future gameplay measurement. The Google Play app also disables Firebase collection, resets local Analytics state and deletes unsent crash reports. This does not erase data already uploaded. You can continue playing and saving local progress with sharing paused.
Local progress remains until you clear it. Uploaded reports and events can remain after you stop sharing or uninstall. The current Cloudflare pilot has no automatic retention expiry; an event quota limits new collection and does not delete existing records. Firebase data follows the configured service retention settings. For privacy questions or requests concerning your information, contact admin@kongstudios.net. Because the game has no account or email-based player record, we may need information about your app installation to locate relevant records.
Network transfers use HTTPS. Access to the collection database is restricted to our operational tools. Google and Cloudflare may process information in countries other than your own. No internet service can guarantee absolute security.
We will update this policy when the game's collection or features change. The date above identifies this version.
Regular stages 1–50 and every adventure pack are always ad-free. A future pass can remove breaks from Regular 51–100.
$0.99 / 30 days · proposedA rising wave of challenge, estimated from each hook and the recovery time between tough moves.
No real ads, purchases or subscriptions are enabled.
Your stage records are kept when previews reset.
These are internal physics estimates, not player clear rates. Gaps mean the solver has not verified a full route; those stages need calibration. Tighter timing and difficult hooks in quick succession raise the estimate. A lower wave gives you room to learn the next mechanic.
No ad is being shown. Continue whenever you're ready.
Up to 2 breaks per 30 minutes of active play.$0.99proposed US price
Removes ad breaks from Regular stages 51–100 for 30 days. Adventure packs already play without ads.
This activates a local preview only.
No charge. No subscription. No automatic renewal.